Each achieve is mounted by the game to it's own virtual "resources" drive, so the game has a mapped location of each resource exactly the same way as you have your files located in folders and sub-folders on your hard drive, the only differences is that game accesses and loads (unpacks) each resource on demand only.īefore you start modding ETS2 you have to make the very first step: unpack game achieves into your local drive, so you have all the resources available as files. files not found on import into ZModeler.Įven if you are aware about ETS2 modding workflow, game data structure and files, you should still read this guide as it might give some valuable hints to improve your own workflow.įirst of all, game resources are always packed into achieves, known as.missing in-game resources (shader not found).
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